I was recently asked about what types of questions you may get asked in a panel interview for an animation position. This is not a complete list at all, but may help you better prepare for your own upcoming interviews.
So with that, here's a few that come to mind:
1) What interests you about working for our company?
(Showing that you've done some level of research on the company, their projects and so on help connect you further to the role and give the impression you'll stick around)
2) How did you hear about us?
(Was it a friend, job search, saw their project showcased, etc)
3) In the last 12 months what was an animation related challenge and how did you overcome it?
4) Do you prefer IK or FK?
(Now this seems like a silly question, and might be an ice breaker, but really their asking what your workflow is like and seeing if you change it up to fit shot context and often it's interesting to hear peoples personal preferences and reasoning)
5) A host of questions about programs and software you've been exposed to and your comfort level.
6) How you approach a shot vs a game cycle vs dialog
7) Your level of comfort with mocap / face cap
8) Have you animated with a FACs based facial rig
9) Outside of animation, do you have any other strengths or interest in the pipeline (concept, modeling, rigging, etc)
10) What personal projects are you working on / programs / software are you learning?
Hope this helps and good luck!
1) What interests you about working for our company?
(Showing that you've done some level of research on the company, their projects and so on help connect you further to the role and give the impression you'll stick around)
2) How did you hear about us?
(Was it a friend, job search, saw their project showcased, etc)
3) In the last 12 months what was an animation related challenge and how did you overcome it?
4) Do you prefer IK or FK?
(Now this seems like a silly question, and might be an ice breaker, but really their asking what your workflow is like and seeing if you change it up to fit shot context and often it's interesting to hear peoples personal preferences and reasoning)
5) A host of questions about programs and software you've been exposed to and your comfort level.
6) How you approach a shot vs a game cycle vs dialog
7) Your level of comfort with mocap / face cap
8) Have you animated with a FACs based facial rig
9) Outside of animation, do you have any other strengths or interest in the pipeline (concept, modeling, rigging, etc)
10) What personal projects are you working on / programs / software are you learning?
Hope this helps and good luck!
No comments:
Post a Comment